Sharpshooter Dice Control Proper Grips

If you throw the dice 42 times and roll seven 7's, you have a Sevens to Rolls Ratio of 6 (42/7 = 6). If, however, you have one non-random roll and throw seven 7s in 43 rolls, you have an SRR of 6.14. This is enough to negate the house edge on the 6 and 8 place bets. Just one controlled throw out of every 43 rolls of the dice would eliminate the. You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits: Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. Your ranged weapon attacks ignore half and three-quarters cover. Before you make an attack with a ranged weapon that you are. I Am a Dice Controller Inside the World of Advantage Play Craps! The only way to beat the casinos at craps! Frank Scoblete reveals his secrets and takes you step-by-step through his dice control techniques: sets, stance, grip, throw, arc, backspin, landing, proper betting and the 5-Count. The grip, (3), is usually the same for both BSDD and SSDD. Both dice should be together, square to the table and back wall. The fingers grip the front and back edges to deliver the dice. The SSDD shooter may use the two middle fingers to spin the dice, with the first and last fingers touching the spin-axis faces of the two dice. The Grip is the most important factor in successful control. Chris Pawlicki, aka Sharpshooter, explains the technique he uses when gripping the dice for the best results.

Editor's Note: Chris Pawlicki (aka SharpShooter) and Jerry Patterson have teamed up and will publish 'Winning Dice Control Techniques: Shooting Craps from the Zone' early next year.Chris Pawlicki (AKA Sharpshooter) has an engineering background which he has put to good use in his dice control research. He and Jerry Patterson created the 'dice control revolution' with the development of the first dice control course in 1996. He published his own book, How to Control the Dice in 2002, and launched Sharpshootercraps.com in 2003. Chris's website is www.sharpshootercraps.com ReadyBetGo has been selected as the initial site for the publication of previews and excerpts from this book. Please be sure to visit our site for the latest from SharpShooter and Jerry Patterson.
The Grip is the most important factor in successful dice control. I use the 3-finger front grip which I believe delivers the best chance of keeping the dice on axis during their trajectory and avoiding the 7 after landing. To start, I curl my fingertips over to contact the very top front face edges of the dice.
This serves several purposes:
1) Minimal contact area making it easier to release;
2) Ability to 'pinpoint' my fulcrum line, about which the dice will rotate off when they do release.
3) I can create that very 'Sharpshooter tight' formation that you see when the dice are airborne and in slow-mo on the videos;
4) I can also more finely tune my revolutions for any throw;
5) I can more keenly 'feel' the dice coming off my hand and any slight variation in release is amplified.
So you can see there are multiple benefits to gripping this way - if you are able to effectively do so. The Three-Fingered Front can be tough to learn and this is a further extension from that.

There are three things to check for when you initially grip the dice:

1. Dice do not splay apart (opening up in front by yawing away from each other and rotating about the thumb).

Dice Control Grips And Releases

2. Your three fingers are properly centered laterally, or side-to-side. If they are centered, then you will not be favoring one die over the other. The more contact area on one die, the more clamping pressure and frictional forces to overcome. This causes that die to lag or come out in a lower trajectory, or a combination of both.

3. Your three fingertips, or contact pads (depending on whether you are a 'tip gripper' like I am, or a 'pad gripper' like mostly everyone else) should be parallel with the dice bottoms and table bed. Your fingertips act like a fulcrum as the dice pivot about them upon release. Everything is setup in a side-by-side relationship, so it is important that your fingertips are gripping in the upper half dice faces and are equidistant from the top edge.

Some additional points I would like you to consider in general are:

4. You should be minimizing contact area and pressure when gripping such that the dice just 'float' right out of your hand as you release them. This should occur without any additional arm acceleration or wrist snap; just a nice, constant fluid swing.

5. Also, you must have just enough gripping contact so that the dice do not slide or shift in your hand before you intend to release them. They must remain flush across their faces and maintain their alignments.

Points 4 and 5 above seem to be conflicting, however you must balance them as delicately as possible to optimize dice-to-hand equilibrium and minimize drag release at the same time.

Follow the above suggestions and your control of the dice should improve as should the number of times you roll during the point cycle.

For more information, contact Sharpshooter at: Sharpshooter@Sharpshootercraps.com.

Sharpshooter Dice Control Proper Grips For Sale

The Dice Control Revolution is in full swing. It is now an accepted fact that craps players possessing the skill of dice setting, gripping and throwing the dice so that they travel side-by-sideJerry Patterson is an internationally known gaming author, player, and instructor and has written five gambling books. The two most popular are 'Casino Gambling: A Winner’s Guide to Blackjack, Craps, Roulette, Baccarat and Casino Poker 'and 'Blackjack: A Winner’s Handbook.' Jerry's website is www.sharpshootercraps.com in orbit, at the same velocity, and land softly with minimal 'splatter,' can overcome the house edge at casino craps.

Sharpshooter Dice Control Proper Grips Ebay

Dice Control can be defined simply as the skill of throwing the dice more than the random 6 times including the seven out in the point cycle. The statistics speak very loudly in this low, house-edge game: If you can roll 6.14 times in the point cycle, you break even; roll eight times including the seven-out and you have a double digit edge approaching 17%.

Before I get to the key to learning how to control the dice, let me review the simple 4-step process of dice control:

Dice Control Step 1: You set the dice to move the losing sevens out of the way, to the hubs or ends, with hardways showing on all four faces. The Hardway Set is just one of the many sets you can use, but it has proven itself over the years as the very best set for newcomers to dice control

Dice Control Step 2: You grip the dice lightly to minimize skin contact (drag) with the surface of the cubes. If you are just starting, I recommend the one-finger front grip – middle finger placed near top of crack with thumb behind. You can find other grips defined in Sharpshooter’s excellent book, How to Control the Dice.

Dice Control Step 3: You pick up the dice while observing your projected landing area about 6 inches in front of the back wall.

Dice Control Step 4: You launch the dice into orbit, perpendicular to the sides of the table and parallel to the back wall.

It is this fourth step that we are concerned about in this article. To secure an edge over the house, your objective is to launch the dice at the optimum angle to accomplish a “soft landing” and minimize the random motion of the dice after they collide with the back wall pyramids and come to rest.

Sharpshooter has stated in the Sharpshooter/PARR Dice Control Course that this optimum launch angle is 45 degrees. The dice should leave your hand at the required 45-degree angle, rotating side by side at the same rate of speed.

This 45-degree angle is key to your control, your soft landing with minimal random “splatter,” and, thus, to your edge over the house.

The Question is: How can you be sure that you have launched at 45 degrees or as close as possible thereto?

Sharpshooter Dice Control Proper Grips

The answer is in the Charts below showing how high to throw the dice above the table bed to achieve the optimum 45 degrees. Heights for various table lengths and throwing positions are shown.

It is suggested that you practice at home to get a feel for the heights above the table bed needed to attain the 45-degree angle. This should be part of your normal practice of setting, gripping and throwing with control.

How high do you throw the dice to achieve a Perfect Throw?

These values were calculated using the 45° launch angle and the parabola equations in a post to the Sharpshooter/ PARR List Server. The height values are based on throwing from stick left, stick right and table end.

Chart 1: Stick Left or Right

Stick Left or Right

Throwing Distance - ft.

Height (ft) above table bed
12
1.5
7
16
2.0
Chart 2: Table End Throw
Table End Throwing distance – ft.
12
3.0
14
16
4.0
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